
Low-Poly, in simplest terms, is a 3D modeling technique. It’s using the lowest possible number of polygons to create a 3D model. An example of low-poly art would be looking back at your favorite PlayStation 1 games: Metal Gear Solid, Final Fantasy VII, Spyro the Dragon, Crash Bandicoot, and Ape Escape.
Iron Lung also uses low-poly art similar to that of these ’90s titles.
I must admit that Banjo-Kazooie (Nintendo 64) is my favorite low-poly game of all time.
My first introduction to low-poly art was through PlayStation 1 games; Spyro and FF7 were my first exposures at age ten. I’ve been in love with low-poly art since.
Low-poly modeling does take a much higher level of creativity, as you’re working with fewer polygons and challenging formations. Similar artists have taken a liking to the aesthetic of low-poly art because of its use of unique colors and shapes. I would say that low-poly art is going through a second renaissance in modern times. You can find low-poly art today in tattoo art, company fliers, and larger and more.
There are three different aspects of low-poly art: High-Poly, Mid-Poly, and Low-Poly.
Low-Poly uses the least amount of polygons possible.
Check out this interview by Domestika:
“The advantage of low poly is being able to apply it to different mediums, from the popular animal sculptures made from concrete, plastic, or paper to illustration and video games. It allows you to play with textures, shapes, and colors. Furthermore, thanks to the multiple faces of the polygons, you can play with light and textures and achieve some interesting effects.”
As Daniel Gutierrez exclaims in the interview with Domestika, Blender is one of the best software programs for building low-poly models. Oh, and it’s free, too. So, that helps. Couple those factors with a massive community – the sky’s the limit.
What do I use Blender for?
I use Blender for creating low-poly 3D models as assets for an indie game I’m currently building. Mum’s the word for now, though. My recent practice of low-poly 3D modeling has drawn a lot of eyes to my low-poly content, though. A few people have reached out with the hope of collaborating on a future project or two. Or from those that just need simple assets.
Do you enjoy low-poly art?
Let me know.
Leave a Reply